I grabbed some free time last night and again this morning to try out the competition entries and report my findings, please don't take this as criticism in anyway I think everyone has done a great job! So in the order they are listed on page 1...
@MikeH - Don't tip the tree
Nice game idea, scales well on both my phone (Galaxy S3) and my tablet (Nexus 7). Plays in fixed portrait mode so doesn't need to handle screen rotations. I particularly like the part where the robin flies in, its a nice little touch! The only negative comment I have is that it seems that all decorations have to be placed close to the center line of the tree, even on easy level it is impossible to load the outer edge of the tree with what should be considered the lightest of objects, a candy-cane or small bauble. Is there any difference between the weighting of the objects? Not experienced any crashing out or faults of any kind and like the finale when the lights get switched on, another nice little touch. Overall a nice pleasing game and the first to post an entry to the competition.
@thedesolatesoul - PicPuzzleXmas
Looks very polished and scales well on both my devices, also handles screen orientation changes perfectly. Like the ability to show hints although a non-programmer might not be able to make sense of the array index notation, might be better to number each tile sequentially. Not experienced the fault
@sorex listed above but do have a quirk only occurring on the Nexus 7 which unfortunately makes the game unplayable. It can easily be recreated without actually moving any tiles, just tap on a tile (any tile excluding the top left) and that same tile will replace the top left hand tile whilst still being displayed in its original position. It took me a while to work out what was happening as I played it first on my Nexus. Plays perfectly on the Galaxy S3. I like the idea, the presentation and feel of the whole game. Maybe consider adding a couple more levels of difficulty i.e. more tiles, and possibly a count down timer option as I found it very easy but I'm sure my son will enjoy playing it!
@udg - 15 Tiles Xmas Edition
Another very polished game which scales well on both my devices, also handles screen orientation changes perfectly. The game options menu is a nice little touch along with the highest score achievement. It would be nice to be able to save the top 5 highest scores along with the ability to add the players initials as my son keeps challenging me and it would be nice to see a kind of leader board. My own personal best score is 2815 in a time of 1:24 and 162 moves. The end two rows are the most challenging part of the game. I'm particularly impressed with how fluid the tiles move. Very nice to play and completely fault free.
@cbc551 - Xmas Mahjong
Wow! Is this really a mini game? I cannot fault in anyway. It scales perfectly on both my devices and handles screen orientations. No faults of any kind to report. I'd love to know how you created such a game with B4A but I'm pretty sure it would be well beyond my understanding anyway. Not been able to complete yet, but sure that there won't be any faults with it. Maybe consider a label or some other method of pointing out the baubles in the top right are there as life lines, I discovered it by accident. Overall a very professional game indeed.
@ilan12041981 - Santa Chaos
Another original game idea. Scales well on both devices. Plays in fixed landscape so doesn't need to handle screen rotations. Nice graphics and I like the help page which provides all the information needed in one concise screen. Unfortunately I've experienced a couple of quirks only on my Galaxy S3 which I'm not able to reliably recreate. The first is that it sometimes reverts back to the menu screen (I'm definitely not hitting the back button). The other fault I've experienced is that the Santa freezes, he might move left on the first tap but the refuses to move left or right on subsequent taps. Unfortunately I'm not able to recreate this, its very intermittent. I have in fact got my best score playing on the S3, I reckon it was up in the 60's but I got that carried away that I tapped on the game-over sign before checking my actual score
. It would be nice to have a high score table but I also realise how much extra work that involves. A nice game and enjoyable to play.
@dibb3386 - Santa Got Stuck Up The Chimney
Very original
It reminds me of a game we used to play as kids... "What time is it Mr Wolf". Doesn't scale on either my S3 or Nexus 7 as there are bright borders around the left-hand and bottom edges of the screen. Plays in fixed portrait so doesn't need to handle screen rotations. Not experienced any crashing out or faults in any way and still chuckle when Santa's pants fall down, what a game idea! Apart from the scaling issue, the only other downside is that I feel it lacks the longevity of some of the other games. I also like the game icon, simple and effective!
@RandomCoder (my own entry) - ElfAttack
It's really for someone else to comment on my own game. Hopefully it scales ok and handles screen orientation changes. It's unfinished, ideally requiring an intro to explain that Santa's Elves have turned bad and are stealing the presents, it's your job to stop them! I'd like to have added a high score table (maybe using Google's own system - but I've not even attempted to sign up to or start using Google Play yet as a developer) . I also intended to add a menu page in which the difficulty could be set and the final thought I had was that I could include the occasional Santa that isn't supposed to be hit and if hit would cause you to lose time. So to summarise my own game, hopefully bug free but unfinished.
@sorex - CLAUStrophobia
Another nice original game idea. Scales well on both my devices. Plays in fixed portrait mode so doesn't need to handle screen rotations. Nice simple and clean graphics, but did you forget to add an app icon? Sometimes I find it difficult to get Santa out of the room because pieces only move in the direction of they're smallest edge, this adds a surprising amount of difficulty to the game. I've also had a NullPointerExcetion occur on both my devices. On the S3 it happened when the game timer ran out, on the Nexus it can be recreated by pressing the back button to get out of the game and then going back into the game will cause the fault. I like the game idea and think that it could be improved by adding more tiles to increase the level of difficulty. Another nice game and on the most part enjoyable to play.
I hope that no-one takes offence at my comments, they are meant to be constructive and I congratulate everyone that has spent the time to create something.
@WAZUMBi I look forward to trying out your entry, just place your link/apk here in this thread.
Please feel free to comment on my own app, especially if you can offer any advice as to how I should create the highscores table. In B4PPC it was simple, I just created a table and I think I saved its contents to a csv file as there was a function to read and write table contents to/from a csv file. B4A is not quite as easy to get to grips with
Hope you've all had a good Christmas and all the best for the New Year!
Kind Regards,
RandomCoder